TurboGI
TurboGI is a very lightweight global illumination shader designed for low-end devices and some integrated GPUs (iGPUs). It provides realistic lighting effects without requiring high-end hardware.
Arguments
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GI Intensity: Controls the intensity of the global illumination. Higher values make the overall lighting effect brighter and more pronounced.
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AO Intensity: Adjusts the intensity of ambient occlusion, which enhances shadows in small crevices, making them look deeper and more realistic.
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Ray Length: Sets the maximum distance that light rays travel. Longer rays capture more light from the scene, but can be slightly more demanding on performance.
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Depth Dropoff: Limits how far the light spreads to prevent it from leaking into areas it shouldn’t, like foggy regions. This helps avoid unwanted light effects in those areas.
- Debug: Displays only the lighting effect, separating it from the rest of the scene. This is useful for tweaking and adjusting the shader settings to get the desired look.
- GI: Displays the lighting debug view.
- None: Displays the shader output applied to the image.